
Counter UAV VR –
CLIENT
Qinetiq
GENRE
VR – Learning
YEAR
2021
TOOLS
Blender
Unity
Working alongside QinetiQ Immersive Technologies, I was tasked with creating an introduction video to accompany a VR experience that I also helped develop.
The intro sequence was created in Blender, chosen for its fast rendering workflow using Eevee.
While the VR application itself is unfortunately under NDA, the project showcased a fictional novel asset designed to support counter-UAV operations.
To rapidly concept the cockpit environment, I used Tilt Brush, which allowed me to quickly establish a believable spatial layout and visual language before moving into production.
