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Counter UAV VR –

Working alongside QinetiQ Immersive Technologies, I was tasked with creating an introduction video to accompany a VR experience that I also helped develop.

The intro sequence was created in Blender, chosen for its fast rendering workflow using Eevee.

While the VR application itself is unfortunately under NDA, the project showcased a fictional novel asset designed to support counter-UAV operations.

To rapidly concept the cockpit environment, I used Tilt Brush, which allowed me to quickly establish a believable spatial layout and visual language before moving into production.